Game monkey business

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would be a little more player choice and clarity in those choices yet without the stark(pick this or that) nuance yet being able to look back and know why. The graphics jump up and down in quality overall good but some look rough. I read the update notes and saw how it used to be sandbox and now is linear and there were a few awkward signs of that like clicking on characters standing still on the screen etc but imho if their are meaningful choices in the game then it's still a game-I just personally have little time for the so-called visual novels that are basically books or cg slideshows-a game is about the player being in control! Maybe a few constructive critiques: De-noising on some of the graphics really is needed. The banter between them is the highlight of the game and would keep that as a central pillar till the end if I were you.

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The rapprochement between the player and his sister is really well done. Tried your game and it is excellent dev! Good humor and can tell its from a foreigner/translated but one of the few games I have played that still gets the humor through but isn't the actual joke itself(ie:Engrish).

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